Character‑Focused Narrative Design

Project Created By: Allen Tripplet

I specialize in character‑driven storytelling and world‑adapted narrative work, bringing depth, humor, and humanity to the games players love. These narrative samples are originals, transformative works created within the context of existing game universes. All intellectual property, including characters, settings, and trademarks, belongs to their respective rights holders.

This portfolio is an ongoing narrative design project exploring how characters evolve across multiple game worlds, genres, and systemic environments. Each sample demonstrates my ability to adapt voice, tone, pacing, and emotional logic to the demands of an established IP while maintaining a consistent internal engine for the protagonist. The Rambling Bastard is the first of several cross‑world characters in a long‑form narrative experiment—one that blends adaptive storytelling, reactive world logic, and character‑driven design into a cohesive saga.

These samples represent active chapters within an evolving body of work. Like any AAA narrative pipeline, they will continue to grow, refine, and expand over time as new worlds, characters, and storylines are added. Returning readers will see these narratives develop in real time, reflecting the same iterative process used in large‑scale game development. Check back often to follow how the stories progress and how the saga continues to unfold.